Ronin Yojimbo (Played by Jason)


Insight Rank: 1 Insight: 133

Clan: None, Former Tamori

School: Mirumoto Bushi

Initiative of 4k3 armor tn of 27

Honor: 4.5 Glory: 1.0 Status: 0.0 Shadowland Taint: 0.0
Earth 3
Stamina 3 Willpower 3
Air 2
Reflexes 3 Awerness 2
Water 2
Strength 2 Perception 2
Fire 3
Agility 3 Intelligence 3
Void 2
Weapon Attack Damage Notes
Katana 6k3 6k2 Samurai, Medium, May spend 1 Void point +1k1 to damage
Wakazashi 6k3 5k2 Samurai, Medium, May throw up to 20 feet
Armor TN Bonus Reduction Notes
Light Armor +5 3 +5 TN Stealth and Athletics
TN to be Hit Armor Bonus Other Bonus Total
20 (Reflexes *5 + 5) +5 +2 (School and Dual Wield) 27
School Name Effect
The Way of the Dragon When wielding a Katana and Wakazashi, you suffer no penalties of any kind when dual wielding. You may add your School rank to TN to be hit. You may raise or lower the TN of a spell that targets you by 5


Skill Rank Atribute Emphasis
Craft: Armorsmithing 1 Intelligence
Craft: Weaponsmithing 1 Intelligence
Kenjutsu 3 Agility Katana, Wakazashi
Lore: Shugenja 1 Intelligence
Lore: Theology 1 Intelligence
Iajutsu 3 Void
Defense 1 Reflexes
Horsemanship 1 Agility
Meditation 1 Void
Wound Level Total Penalty
Healthy 15 +0
Nicked 21 +03
Grazed 27 +05
Hurt 33 +10
Injured 39 +15
Crippled 45 +20
Down 51 +40
Out 57
Mechanic Ability
Kenjutsu Add +1k0 on all damage rolls with sword
Iajutsu May draw katana as a free action
Dual Wielding Add insight rank to TN to be hit
Guard Action Simple action, may not be used in Full Attack. Person within 5ft is +10 TN to be hit, -5 TN to be hit
Advantage Cost Mechanic
Great Destiny 5 Once per game if wounds drop to 0, it is 1 instead
Kharmic Tie – Otomo Miyaku 2 twice a game session, gain a +1k1 bonus when protecting Kharmic Tie
Spiritual Weapon 3 Dragon Sister Blades +5 TN to be disarmed
Disadvantage Cost Mechanic
Ronin 3 Has a status of 0 and cannot change till this is removed
Cursed by the Realms – Yomi 4 May not use an advantage or ability based on ancestor
Greedy 2 Temptation (Bribe) rolls against Kento are made with a +1k1
Cast Out 1 1 temple in the Dragon Lands treats Glory as Infamy


Riding Pony
Light Armor
Sturdy Clothes
Travel Pack


Sex Male.
Age 24
Height 5’10.5
Weight 200 pounds
Hair Black
Eyes Hazel

Once upon a time in a village at the base of the great mountains, a wondering Samurai and Samurai-ko met in a bar. After much Sake, many tales, and playful exchanges; they shared a night of passion and love making. Nine months later Kento came screaming into the world to a mother who did not want him and a father whose name was unknown.
Kento’s mother was named Tamori Namarata. She was an embarrassment to her family as she was observant as a lump of lead. The tamori family was widely known for observations and investigations; Namarata was known for fighting and running. Her parents sent her to the Mirumoto school of Niten.

Here she excelled and in her Gempuku she was stationed in a small garrison. It was in this town that she met Kento’s father; the man Kento only knows as “The Drunken Lecherous Bastard.”
Kento learned at a young age that no one was looking out for him and so he learned not to look for help. He also learned that when money was involved, things got done. This led to him doing all kinds of things for Koku as a child. This angered and shamed his mother, but Kento found he could not fight the call of coin and neither did he want to.

When he was old enough his mother shipped him to her old dojo and Kento started learning to be a Dragon Samurai. It was here that he started to find a place. It was here that he learned what being a Samurai was about. It was here he learned that even the Dragon for all their wisdom and enlightenment could be utter and complete asses as well. It was here that he learned his mother died. It was here he inherited her sword; beautifully crafted sister blades of the Dragon. It was also here that he lost his name and honor before they were even given.

It was during his Gempukku that Kento and his swords went too far. During a sparing exercise Kento drew his blades in the Iaijutsu style and severed the sword arm of a fellow student. His shame, plus his mother’s shame, and the fact that he had no known ancestors were too much for his Sensei. Kento was ushered through the remaining ceremony aspect of his Gempukku and then cast out of the only place that he had called home. Now Kento found himself Ronin, owning nothing but his swords, the clothes on his back, and a Horse that he had traded his mother’s belonging for.
Kento laughed the day he left the Dragon’s mountain. He had forgotten the lessons of his mother and father, he had forgotten the lessons of the village he grew up in. He had forgotten that he could count on no one but himself. Kento knew he was destined for greatness, he just wasn’t sure what it was going to be or how to find it.

He spent the next few years fighting bandits, protecting merchants, and even helping smiths for food and shelter. It was here that a Phoenix courtier saw him. It was in a duel that Kento won against another Ronin in the swiftness of one stroke, a duel over wages that the Ronin owed Kento. After the duel the unknown Ronin’s servant gave Kento his wages and the Phoenix offered him a job.

Kento was to be Yojimbo for a blind Shugenja and in exchange he would be offered a stippen, a new suit of armor, and the ability to leave after Two (2) years.
Kento took the job, babysitting a blind priest had to be better then starving, freezing, or drinking himself to death. So he followed the Phoenix Courtier to his new charge.


May You Forever Live in Interesting Times Bzaj Fleshman